If I remember correctly, Doom was said to be so successfull because it was pirated so much (apart from its shareware - which loosely reminds me: The 'shareware' of Quake1 that had only a small set of levels available could be set to full mode by changing a console variable ) I'm still not sure to understand your topic You're interested in one specific social issue (chosen: piracy) in a closed group of gamers that have a certain (group of) games in common? Piracy about the certain games, or generally?
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